Sounds for parts with Wwise and Unity
[[Category:Parts modding]]
Sounds for parts with Wwise and Unity
First, install your Unity environment, SpaceWarp template, ....
There are already excellent tutorials that explain these steps:
https://github.com/SpaceWarpDev/SpaceWarp.Template
First step: Wwise
You need to create an account : https://www.audiokinetic.com/fr/products/wwise/
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Next : Install Wwise Launcher
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Wwise is free for a 200 sounds databank.
Ok, now a warning :
When I started my mod, I couldn't get the sound to work with the latest 2023 version of Wwise.
So I continued to use version 2021 of Wwise to prepare my sounds and I integrated version 2023 of the Wwise libraries into Unity for maximum compatibility.
So I will explain how I did it but maybe you can try directly with the latest 2023 versions. If you succeed, let me know so that I can modify this tutorial.
So, this tutorial will first install version 2021 to be able to have a Wwise project in 2021 format then I update the Wwise libraries in Unity in 2023 format.
For these reasons, here are the versions of Wwise on my computer:
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Ok, now let's prepare the environment for Unity. Wwise normaly will found your existing projects. We'll integrate Wwise on projects now :
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Next, select Wwise version (2021.1.13.8036 for me) and plateform(s) you want :
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If some packages are missions for destination plateform(s), this message will appear :
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Clic Modify Wwise…. And add it.
The SDK is required. It should also be added.
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Clic on Next to perform installation.
When ok, come back to Unity integration.
If SDK is not set, choose it :
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Wwise project need to be created. For that, leave the field empty :
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Unity integration is ready :
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Then, clic on Integrate.
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Now that the Wwise project is created in 2021 format, I can update the Wwise libraries in the Unity project.
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It's OK. In the screenshot I can update to the latest version 2023. I won't do that because I'm sure everything is fine with the versions I chose.
I will do a test later for the latest updates.
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Normaly, now, your Wwise project will appear on the Wwise Launcher. I work on my projects with the 2021 version of Wwise. I will open the Wwise project that was created:
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END