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Sounds for parts with Wwise and Unity

From Kerbal Space Program 2 Modding Wiki
Revision as of 08:24, 10 February 2024 by Spacewarp>JiMKesa

[[Category:Parts modding]]

Sounds for parts with Wwise and Unity

First, install your Unity environment, SpaceWarp template, ....

There are already excellent tutorials that explain these steps:

https://github.com/SpaceWarpDev/SpaceWarp.Template

Category:Getting started

First step: Wwise

You need to create an account : https://www.audiokinetic.com/fr/products/wwise/

File:2024-02-09 16 13 04-Wwise Audiokinetic.png

Next : Install Wwise Launcher

File:2024-02-09 16 15 29-Wwise Audiokinetic.png

Wwise is free for a 200 sounds databank.


Ok, now a warning : When I started my mod, I couldn't get the sound to work with the latest 2023 version of Wwise.

So I continued to use version 2021 of Wwise to prepare my sounds and I integrated version 2023 of the Wwise libraries into Unity for maximum compatibility.

So I will explain how I did it but maybe you can try directly with the latest 2023 versions. If you succeed, let me know so that I can modify this tutorial.

So, this tutorial will first install version 2021 to be able to have a Wwise project in 2021 format then I update the Wwise libraries in Unity in 2023 format.


For these reasons, here are the versions of Wwise on my computer:

File:2024-02-09 16 17 46-Audiokinetic Launcher.png

Ok, now let's prepare the environment for Unity. Wwise normaly will found your existing projects. We'll integrate Wwise on projects now :

File:2024-02-09 16 24 33-Audiokinetic Launcher.png

Next, select Wwise version (2021.1.13.8036 for me) and plateform(s) you want :

File:2024-02-09 16 33 22-Audiokinetic Launcher.png

If some packages are missions for destination plateform(s), this message will appear :

File:2024-02-09 16 34 07-Audiokinetic Launcher.png

Clic Modify Wwise…. And add it.

The SDK is required. It should also be added.

File:2024-02-09 16 35 29-Paramètres.png

Clic on Next to perform installation.

When ok, come back to Unity integration.

If SDK is not set, choose it :

File:2024-02-09 16 30 58-Audiokinetic Launcher.png

Wwise project need to be created. For that, leave the field empty :

File:2024-02-09 16 32 18-Audiokinetic Launcher.png

Unity integration is ready :

File:2024-02-09 16 38 02-Paramètres.png

Then, clic on Integrate.

File:2024-02-09 16 48 45-Audiokinetic Launcher.png

Now that the Wwise project is created in 2021 format, I can update the Wwise libraries in the Unity project.

File:2024-02-09 17 21 46-Audiokinetic Launcher.png

It's OK. In the screenshot I can update to the latest version 2023. I won't do that because I'm sure everything is fine with the versions I chose.

I will do a test later for the latest updates.

File:2024-02-09 18 29 10-Audiokinetic Launcher.png

Normaly, now, your Wwise project will appear on the Wwise Launcher. I work on my projects with the 2021 version of Wwise. I will open the Wwise project that was created:

File:2024-02-09 18 31 21-Audiokinetic Launcher.png

END