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So, you want to make a custom part for KSP2. Great! But where do you start? What tools do you need?
The pages below contain all the information you need to create your very own parts mod. The first step to any modded part is modelling it; most modders use Blender for this. KSP2 uses some standard part sizes you will need to keep in mind while making your model. Next, you will learn how to properly texture your model, including how to make it repaintable in the VAB, using a program like Adobe Substance Painter or similar. Finally, you will set up your part pack mod in Unity, and you will at last have your very own custom part in KSP2. Go wild!
Modelling
Texturing
Setting up a part for KSP2
- Setting up Unity
- Configuring the part in Unity (deprecated)
- Parts Pack Production Procedure In Unity
- General info on configuring core part data
- Setting up a custom Part Family
- Part Stage Types
- Configuring the reentry effects
- Sounds for parts with Wwise and Unity
- Creating a part icon
- Part modding videos (tutorials)