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Starting page for mod namespace to try things out Tag: 2017 source edit |
flipped rows/columns labels Tag: 2017 source edit |
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When starting a new save the player is prompted to pick an administration type; each with unique modifiers to budget, material costs, science rewards. | When starting a new save the player is prompted to pick an administration type; each with unique modifiers to budget, material costs, science rewards. | ||
{| class="wikitable" | {| class="wikitable" | ||
! !! | ! Administration type !! Budget !! Material !! Science !! Starting budget | ||
|- | |- | ||
| | | Kapitalist || 20x || 10x || 10x || 5x | ||
|- | |- | ||
| | | Materialist || 1x || 1.5x || 0.75x || 0.5x | ||
|- | |- | ||
| | | Teknokratist || 1x || 0.75x || 1.5x || 0.25x | ||
|- | |- | ||
| | | Anarkist || $20000 || $10000 || $10000 || $5000 | ||
|} | |} |
Revision as of 06:05, 30 October 2024
Kapitalism is an economy-focused mod developed by ShadowDev. It implements funds as an additional mechanic to manage when building vessels and fulfilling missions.
Administration
When starting a new save the player is prompted to pick an administration type; each with unique modifiers to budget, material costs, science rewards.
Administration type | Budget | Material | Science | Starting budget |
---|---|---|---|---|
Kapitalist | 20x | 10x | 10x | 5x |
Materialist | 1x | 1.5x | 0.75x | 0.5x |
Teknokratist | 1x | 0.75x | 1.5x | 0.25x |
Anarkist | $20000 | $10000 | $10000 | $5000 |