Migrating from SpaceWarp 1.x: Difference between revisions
Jump to navigation
Jump to search
Dandoesstuff (talk | contribs) WIP migration guide |
Dandoesstuff (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
Redux features a brand new version of SpaceWarp. While it's all shiny and cool, it breaks support with older versions. Now you're probably wondering: How do I migrate to SpaceWarp 2.x? This guide's for you. | Redux features a brand new version of SpaceWarp. While it's all shiny and cool, it breaks support with older versions. Now you're probably wondering: How do I migrate to SpaceWarp 2.x? This guide's for you. | ||
| Line 6: | Line 7: | ||
Since Redux has SpaceWarp built-in, there's no need to have BepInEx anymore. This means all mods get stored in a dedicated Mods folder in the main KSP2 directory called "mods". | Since Redux has SpaceWarp built-in, there's no need to have BepInEx anymore. This means all mods get stored in a dedicated Mods folder in the main KSP2 directory called "mods". | ||
'''<big>API</big>''' | |||
SpaceWarp2 now has following decorators: | |||
GeneralMod | |||
MonoBehaviourMod | |||
KerbalMod. This is technically a Redux thing, but it has access to useful game classes like Game, Assets, Messages, etc. | |||
Revision as of 23:07, 15 November 2025
Redux features a brand new version of SpaceWarp. While it's all shiny and cool, it breaks support with older versions. Now you're probably wondering: How do I migrate to SpaceWarp 2.x? This guide's for you.
What's different?
Since Redux has SpaceWarp built-in, there's no need to have BepInEx anymore. This means all mods get stored in a dedicated Mods folder in the main KSP2 directory called "mods".
API
SpaceWarp2 now has following decorators:
GeneralMod
MonoBehaviourMod
KerbalMod. This is technically a Redux thing, but it has access to useful game classes like Game, Assets, Messages, etc.